Super monkey ball banana mania announcer3/27/2023 ![]() There’s a Helper mode that doubles the time limit and provides a visual path to the goal, which can be useful but usually doesn’t negate the bigger issues. It’s telling that the developers actually included a couple of ways to deal with particularly tough levels. Super Monkey Ball could’ve learned a thing or two from Peggle about dispensing serotonin. What’s especially draining is that after finishing a particularly difficult level, there’s no satisfying adrenaline rush that accompanies overcoming a challenge - just a sense of relief that it’s finally over. The more I played past a certain point, the more it felt like a chore. If only a few levels were designed like this it’d be easier to dismiss that feeling, but after the halfway point most of them start to feel this way.Īnd while the environments and backgrounds might be fun and colorful, much of the playable level design is repetitive and uninspired. When I finally managed to land in the right place and stay put, it didn’t feel like I’d mastered the obstacles of that particular level it felt like a lucky run that I wasn’t sure if I’d be able to replicate. Other attempts ended after I landed on one of the higher platforms and bounced right off again. The first time, I was thrown directly into a connecting pole and bounced off the map before I even had a chance to move. ![]() Because you can only tilt the camera up so far, I couldn’t see where the finish line was - instead, I had to roll onto a ground-level platform that thrust my ball upwards and try to figure it out in the air. That’s exactly what happened in one of the levels that made me want to pull my hair out: before me stood a towering theme park ride made up of platforms connected to a pole in the middle. Early levels might challenge you to make your way around a winding path or keep your momentum going long enough to clear a gap later on, you’ll be thrust into the air by spring-loaded platforms and fail the level before you even have a chance to adjust the camera to see a hazard you didn’t know would come at you from that direction. The difficulty in Story mode really ramps up around the halfway point, going from light and breezy to a frustrating exercise in failure very quickly. “Will I provide the narration for this game? Yes,” he said.The problem with both the Story and Challenge modes is that, after 30 or 40 levels, they both begin to feel like a slog. In September 2020 he then posted a photo of himself playing Super Monkey Ball: Banana Blitz HD on Switch, saying: “I need to stop shouting out ‘Ready, Go!’, you all understand.”īanana Mania wasn’t officially announced until June 2021, when Nintendo revealed it during a Nintendo Direct presentation.Ī couple of weeks after its announcement, Matt streamed a 100-minute Q&A on YouTube, in which he stated he would return for the new game. ![]() He also showed the first page of his script and mentioned some of the lines he had recorded, despite also claiming to be under an NDA. Matt was the first to confirm that a Super Monkey Ball game was in development back in June 2020, when he revealed in a video interview that he had done “one paid recording” with Sega in Japan. Brian Matt is not listed as one of the announcers in the Banana Mania credits ![]() His identity was only revealed in 2019 when a journalist was able to track him down. Matt was never credited in the original games, even though the Japanese voice actors for the monkeys themselves received in-game credits. “I can’t compromise my beliefs or turn a blind eye to my fellow narrators.” “I’m an advocate for both legal and moral rights for foreigners in Japan,” he explained. He went on to specify that, in his opinion, the issue specifically related to non-Japanese voice actors. Having announcers not credited or paid royalties is still a major issue with SegaSammy. However, last week another user posted a reply saying they still didn’t know if Matt was going to be in the game, to which he replied: “Legal issues still. ![]() “Will edit when Sega finish editing”, he wrote. Matt posted an image on Instagram on June 20 showing him adding Banana Mania to his list of credits. Sega’s decision not to use Brian Matt Uhl looks possibly to be as a result of an ongoing dispute between Matt and Sega, who he claims discriminates against foreign voice actors by not crediting them or paying them royalties. In the game, Chubak announces the standard Monkey Ball stages, while Sayama announces the 12 mini-games included as part of the compilation. ![]()
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